![]() Rewards for capturing the main base: CS-3a Body Armor. ![]() Once you exit the swamps, you are automatically a Mercenary again and free to partake in the other faction's matters if you so desire. All you have to do at first is secure the pump station and several other territories: The Burnt farmstead, Northern farmstead, Southern farmstead and the Old Church, all others will be secondary targets.Īfter securing the Machine Yard, you will then secure the southern farmstead to gain access to the Cordon. You will have to keep the renegades from capturing the Fishing Hamlet and capture their main base: the Machine Yard. By far this will be the easiest war you'll partake in. The Renegades aren't armed with anything better than a Heckler & Koch MP5 and most of them won't have any armor capable of stopping pistol rounds. This is the only faction war you are forced to partake in, Clear Sky needs to drive the Renegades off the Swamps in order to continue their operations unhindered and you automatically take Clear Sky's side by default. Here are the things you should expect when taking sides in faction wars: Bandits for example will never have any Exoskeletons and Duty always has superior firepower to any other faction, assuming one is not helping Freedom. However this is still different faction-to-faction. If your resources are low, your stalkers won't be equipped with anything heavy and will usually be confined to Tier 1 assault rifles and armor, if you have very high resources your faction will send better equipped stalkers out ranging from Tier 2 armored individuals to those wearing an Exoskeleton equipped with high-end weaponry. The second part is resources, resources will gauge how well-equipped your stalkers are and this increases as you control more territories. The more stalkers you have, the better you are at being reinforced and the more they can send out there. The first part will be how many stalkers you currently have in your faction, this increases as you control more territories. Capturing these offer you safe passage and increased manpower and resource the more you control the more supplies your faction has. However aside from Scar returning to being a Mercenary after completing the Great Swamp, you cannot join any of these other factions.įaction wars are all about capturing and holding enemy strongholds which are the entrances to their base's area while protecting your own and assaulting their main base. To a much lesser extent, the army, the mercenaries and Monolith also get involved in the wars. Duty - Freedom, engaged in fighting over principles and ideals, situated in Agroprom and the Dark Valley.Loners - Bandits, fighting for control of the Garbage, as well as freeing or keeping prisoners. ![]() Clear Sky - Renegades, fighting for land in the Great Swamp.3.3.2 Disadvantages to joining the bandits.3.3.1 Advantages to joining the bandits.3.2.1.2 Disadvantages to joining the Loners.3.2.1.1 Advantages to joining the Loners.
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